Canada

Game Production Instructor (Sessional Faculty), Vancouver

Game Production Instructor (Sessional Faculty), Vancouver
Description
Game Production Instructor (Sessional Faculty) Job Description LaSalle College Vancouver is seeking a Game Production Instructor with significant industry experience in game development to lead senior-level production and post-production courses. These courses represent the culmination of the program, where students work in multidisciplinary teams to deliver a fully realized game project.

The ideal candidate has first‑hand experience shipping games or working through full production cycles and is comfortable mentoring teams through scope management, agile workflows, milestone delivery, QA, polish, and release preparation. They understand the realities of production pressure, cross‑disciplinary collaboration,and iterative development—and can translate that experience into structured academic guidance.

This role requires a coach‑mentor mindset rather than traditional lecture delivery. The instructor acts as a studio lead, providing direction, feedback, accountability, and professional expectations while allowing students to take ownership of their projects.

Teaching Scope

The successful candidate may teach one or more of the following senior courses:

Pre‑production

– Concept development, design definition, technical planning, and setting up the pipeline

Production Team I

– Initial production phase and playable build

Production Team II

– Continued production, iteration, QA, and polish

Post‑production

– Feature lock, optimization, post‑mortem, and release preparation

Key Responsibilities

Teach a minimum of one and a maximum of five sections per term, as assigned by the Program Director and/or Chief Academic Officer (Sections are subject to change)

Lead student teams through a studio‑style production pipeline, from planning to shipped build

Facilitate weekly sprint cycles, including:

Sprint planning

Task estimation and assignment

Sprint reviews and retrospectives

Milestone and feature‑lock enforcement

Guide students in:

Scope definition and management

Time and resource planning

Risk identification and mitigation

Review and provide feedback on:

Playable builds and weekly submissions

QA plans and testing results

Enforce professional production standards, including:

Build stability and submission requirements

Naming, organization, and documentation practices

Support post‑production activities such as:

Feature lock and stabilization

Bug fixing and optimization

Post‑mortem analysis

Marketing materials and presentation preparation

Provide clear, actionable feedback while holding students accountable to deadlines and quality expectations

Maintain accurate grading, attendance, and progress tracking

Mentor students transitioning from academic exercises to professional production workflows

Model professional studio behavior, communication, and accountability

Support teams through conflict resolution, prioritization challenges, and production setbacks

Prepare students for industry expectations: Team roles and responsibilities

Production pacing and iteration

Portfolio and showcase readiness

Key Relationships

Chief Academic Officer

Academic Advisors

Faculty

Students

Required Qualifications

Master’s degree in computer science, Software Engineering, Game Programming, or a related field, or equivalent industry experience

5+ years of professional experience

in the game industry or interactive media production

Demonstrated experience working through full game development cycles, from concept to release

Strong understanding of: Agile and Scrum methodologies

Game production pipelines

Cross‑disciplinary team collaboration

Scope, scheduling, and milestone management

Experience working with

Unity and/or Unreal Engine

in a production context

Ability to mentor, guide, and evaluate team‑based student projects

Strong communication and leadership skills

International academic credentials will only be accepted if accompanied by a WES assessment or an equivalent evaluation. Any costs associated with obtaining this assessment are the candidate’s responsibility, and the evaluation must be completed prior to the official hiring date.

Preferred Qualifications

Experience shipping one or more commercial or publicly released games

Prior experience in a leadership role (Producer, Lead Developer, Technical Director, or similar)

Teaching, coaching, or mentorship experience in an academic or studio setting

Familiarity with QA processes, post‑mortem practices, and portfolio development

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