Game Production Instructor (Sessional Faculty), Vancouver
Game Production Instructor (Sessional Faculty), Vancouver
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Vancouver, Canada
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Dernière édition le: il y a moins d’une semaine
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Description
Game Production Instructor (Sessional Faculty) Job Description LaSalle College Vancouver is seeking a Game Production Instructor with significant industry experience in game development to lead senior-level production and post-production courses. These courses represent the culmination of the program, where students work in multidisciplinary teams to deliver a fully realized game project.
The ideal candidate has first‑hand experience shipping games or working through full production cycles and is comfortable mentoring teams through scope management, agile workflows, milestone delivery, QA, polish, and release preparation. They understand the realities of production pressure, cross‑disciplinary collaboration,and iterative development—and can translate that experience into structured academic guidance.
This role requires a coach‑mentor mindset rather than traditional lecture delivery. The instructor acts as a studio lead, providing direction, feedback, accountability, and professional expectations while allowing students to take ownership of their projects.
Teaching Scope
The successful candidate may teach one or more of the following senior courses:
Pre‑production
– Concept development, design definition, technical planning, and setting up the pipeline
Production Team I
– Initial production phase and playable build
Production Team II
– Continued production, iteration, QA, and polish
Post‑production
– Feature lock, optimization, post‑mortem, and release preparation
Key Responsibilities
Teach a minimum of one and a maximum of five sections per term, as assigned by the Program Director and/or Chief Academic Officer (Sections are subject to change)
Lead student teams through a studio‑style production pipeline, from planning to shipped build
Facilitate weekly sprint cycles, including:
Sprint planning
Task estimation and assignment
Sprint reviews and retrospectives
Milestone and feature‑lock enforcement
Guide students in:
Scope definition and management
Time and resource planning
Risk identification and mitigation
Review and provide feedback on:
Playable builds and weekly submissions
QA plans and testing results
Enforce professional production standards, including:
Build stability and submission requirements
Naming, organization, and documentation practices
Support post‑production activities such as:
Feature lock and stabilization
Bug fixing and optimization
Post‑mortem analysis
Marketing materials and presentation preparation
Provide clear, actionable feedback while holding students accountable to deadlines and quality expectations
Maintain accurate grading, attendance, and progress tracking
Mentor students transitioning from academic exercises to professional production workflows
Model professional studio behavior, communication, and accountability
Support teams through conflict resolution, prioritization challenges, and production setbacks
Prepare students for industry expectations: Team roles and responsibilities
Production pacing and iteration
Portfolio and showcase readiness
Key Relationships
Chief Academic Officer
Academic Advisors
Faculty
Students
Required Qualifications
Master’s degree in computer science, Software Engineering, Game Programming, or a related field, or equivalent industry experience
5+ years of professional experience
in the game industry or interactive media production
Demonstrated experience working through full game development cycles, from concept to release
Strong understanding of: Agile and Scrum methodologies
Game production pipelines
Cross‑disciplinary team collaboration
Scope, scheduling, and milestone management
Experience working with
Unity and/or Unreal Engine
in a production context
Ability to mentor, guide, and evaluate team‑based student projects
Strong communication and leadership skills
International academic credentials will only be accepted if accompanied by a WES assessment or an equivalent evaluation. Any costs associated with obtaining this assessment are the candidate’s responsibility, and the evaluation must be completed prior to the official hiring date.
Preferred Qualifications
Experience shipping one or more commercial or publicly released games
Prior experience in a leadership role (Producer, Lead Developer, Technical Director, or similar)
Teaching, coaching, or mentorship experience in an academic or studio setting
Familiarity with QA processes, post‑mortem practices, and portfolio development
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The ideal candidate has first‑hand experience shipping games or working through full production cycles and is comfortable mentoring teams through scope management, agile workflows, milestone delivery, QA, polish, and release preparation. They understand the realities of production pressure, cross‑disciplinary collaboration,and iterative development—and can translate that experience into structured academic guidance.
This role requires a coach‑mentor mindset rather than traditional lecture delivery. The instructor acts as a studio lead, providing direction, feedback, accountability, and professional expectations while allowing students to take ownership of their projects.
Teaching Scope
The successful candidate may teach one or more of the following senior courses:
Pre‑production
– Concept development, design definition, technical planning, and setting up the pipeline
Production Team I
– Initial production phase and playable build
Production Team II
– Continued production, iteration, QA, and polish
Post‑production
– Feature lock, optimization, post‑mortem, and release preparation
Key Responsibilities
Teach a minimum of one and a maximum of five sections per term, as assigned by the Program Director and/or Chief Academic Officer (Sections are subject to change)
Lead student teams through a studio‑style production pipeline, from planning to shipped build
Facilitate weekly sprint cycles, including:
Sprint planning
Task estimation and assignment
Sprint reviews and retrospectives
Milestone and feature‑lock enforcement
Guide students in:
Scope definition and management
Time and resource planning
Risk identification and mitigation
Review and provide feedback on:
Playable builds and weekly submissions
QA plans and testing results
Enforce professional production standards, including:
Build stability and submission requirements
Naming, organization, and documentation practices
Support post‑production activities such as:
Feature lock and stabilization
Bug fixing and optimization
Post‑mortem analysis
Marketing materials and presentation preparation
Provide clear, actionable feedback while holding students accountable to deadlines and quality expectations
Maintain accurate grading, attendance, and progress tracking
Mentor students transitioning from academic exercises to professional production workflows
Model professional studio behavior, communication, and accountability
Support teams through conflict resolution, prioritization challenges, and production setbacks
Prepare students for industry expectations: Team roles and responsibilities
Production pacing and iteration
Portfolio and showcase readiness
Key Relationships
Chief Academic Officer
Academic Advisors
Faculty
Students
Required Qualifications
Master’s degree in computer science, Software Engineering, Game Programming, or a related field, or equivalent industry experience
5+ years of professional experience
in the game industry or interactive media production
Demonstrated experience working through full game development cycles, from concept to release
Strong understanding of: Agile and Scrum methodologies
Game production pipelines
Cross‑disciplinary team collaboration
Scope, scheduling, and milestone management
Experience working with
Unity and/or Unreal Engine
in a production context
Ability to mentor, guide, and evaluate team‑based student projects
Strong communication and leadership skills
International academic credentials will only be accepted if accompanied by a WES assessment or an equivalent evaluation. Any costs associated with obtaining this assessment are the candidate’s responsibility, and the evaluation must be completed prior to the official hiring date.
Preferred Qualifications
Experience shipping one or more commercial or publicly released games
Prior experience in a leadership role (Producer, Lead Developer, Technical Director, or similar)
Teaching, coaching, or mentorship experience in an academic or studio setting
Familiarity with QA processes, post‑mortem practices, and portfolio development
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Informations clefs
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Nom de l’entrepriseLCI Education
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Titre de posteGame Production Instructor (Sessional Faculty)
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