Canada

Senior Game Designer (3Cs: Camera, Controls, Character) - 9 …, Vancouver

Senior Game Designer (3Cs: Camera, Controls, Character) - 9 …, Vancouver
Description
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long‑term careers to help grow their abilities while working on a wide range of projects, which encompass world‑class IPs as well as our own creations across multiple genres.

Our studio operates as a remote‑first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for an experienced Senior Game Designer to help define and deliver core gameplay for a third‑person, modern military tactical shooter. This role focuses on owning and refining the camera, controls, and character, ensuring movement, aiming, and interaction feel responsive, readable, and grounded in tactical authenticity.

You’ll work closely with other designers, engineering, animation, and production to build and iterate on core player mechanics that support fluid team coordination, deliberate decision‑making, and cinematic action. The role involves collaborating with leadership to align the 3Cs with the broader creative vision, while owning systems end to end, from early prototyping through implementation, tuning, iteration, and polish.

As a senior member of the team, you will also support and mentor other designers, helping elevate the overall quality of gameplay feel and player experience. If you are passionate about responsive controls, expressive character movement, and creating a strong connection between player input and on‑screen action, this role could be a great fit.

Responsibilities

Collaborate with design, engineering, animation, and production to support and implement the core gameplay vision through camera, controls, and character systems

Own and drive the development of the 3Cs, including player movement, camera behavior, aiming systems such as ADS, and input responsiveness

Prototype, implement, and iterate on player control schemes to ensure they feel intuitive, precise, and responsive across gameplay scenarios

Design and tune third‑person camera systems that balance situational awareness, readability, and cinematic presentation

Work closely with animation and engineering to ensure character movement, transitions, and combat interactions feel grounded, fluid, and believable

Integrate 3Cs with gameplay systems such as shooting, cover, traversal, and squad‑based mechanics to support tactical play

Test, debug, and iterate regularly on moment‑to‑moment gameplay, identifying issues with feel, readability, and responsiveness

Establish and maintain standards for gameplay feel, control responsiveness, and camera behavior across the project

Provide clear, constructive feedback on gameplay feel and player experience to help maintain quality and consistency

Mentor and support other designers, sharing best practices and helping elevate team understanding of 3Cs design

Anticipate dependencies and risks, working with cross‑discipline partners to ensure smooth implementation and iteration

Requirements

8+ years of experience in game development with a strong focus on player‑facing gameplay systems, especially camera, controls, and character

Experience shipping at least one AAA title with direct contribution to player movement, camera systems, or control schemes

Proven ability to own gameplay systems from concept through implementation, tuning, and polish

Strong understanding of third‑person gameplay fundamentals, including camera framing, input responsiveness, locomotion, and combat feel

Experience working closely with animation and engineering to deliver high‑quality character movement and interaction systems

Deep understanding of gameplay feel, including timing, responsiveness, feedback, and player readability

Comfort working hands‑on in engine, implementing and tuning gameplay systems and debugging issues directly

Strong collaboration and communication skills with the ability to work effectively across disciplines

Experience mentoring or supporting other designers

Pluses

Experience working on third‑person shooters or tactically grounded gameplay experiences

Familiarity with ADS systems, cover mechanics, and squad‑based gameplay

Strong understanding of controller‑first design and input mapping for console

Appreciation for how animation, camera, audio, and VFX combine to enhance gameplay feel

Passion for delivering responsive, immersive player experiences with a high level of polish

Interest in balancing realism with playability in modern military settings

$115,000 - $130,000 a year

#J-18808-Ljbffr
Informations clefs
Conseils de Sécurité
Veuillez signaler les annonces ou messages vous paraissant suspects.
1 / 10
Informations supplémentaires sur l’annonce

Senior Game Designer (3Cs: Camera, Controls, Character) - 9 … est visible sur Locanto dans la rubrique Vancouver Design, Conception.

Pour Vancouver il n’y a pas d’autres annonces dans cette rubrique.

Vous voulez en voir plus? Alors élargissez votre recherche pour consulter les annonces dans les alentours de Vancouver, comme par exemple Design, Conception à North Vancouver, Richmond ou encore Burnaby. Il y a encore plus de petites annonces dans un rayon de 15 km pour cette rubrique. Cliquez ici pour consulter ces annonces.