Senior Systems Game Designer, Toronto
Senior Systems Game Designer, Toronto
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Toronto, Canada
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Dernière édition le: il y a moins d’une semaine
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Description
Storycraft is an AI-powered, mobile-first social sandbox where players don't just play stories—they build them. Think Minecraft meets The Sims meets Wattpad: a new genre of creative, social storytelling where AI helps players bring their imagination to life.
Backed by top-tier investors who have invested in Open AI, Unity, Supercell and others, we're building a platform that reimagines storytelling as play—combining intuitive creation tools, emotionally expressive characters, and collaborative world-building.
The Role We're hiring a
Senior Systems Game Designer
who thrives at the intersection of systems and storytelling. You'll design features that feel intuitive, expressive, and alive, helping shape how players build, interact, and grow inside Storycraft.
This is a
senior individual contributor leadership role . You'll lead through hands-on design, working closely with product, engineering, AI, and art to bring new systems and experiences to life. From crafting loops to creative tools to social systems—you'll help translate vision into gameplay that players love.
We're looking for an
experienced systems design expert
with a track record of building thoughtful, emotionally engaging features, systems, and game economies that support player agency, achievement, and long-term engagement.
✅ What You'll Do
Help define short/med/long-term gameplay loops, reward structures, and core game systems
Design, prototype, and implement a wide range of game systems:
creative tools, progression systems, social play, crafting, and economy loops
Translate goals into
specs, wireframes, UX flows, and playable concepts
Partner effectively with PMs and collaborate cross-functionally to ship elegant, expressive features that support our unique game model
Infuse systems with personality and narrative hooks to support emergent storytelling
Design with player motivation and autonomy in mind—using research frameworks like
PENS/SDT
5+ years
experience designing features and systems in leading
mobile free-to-play games
Strong background in strategy, life sim, sandbox, or creativity games
AI-curious or AI-fluent : excited to explore generative tools and how they empower players
Expertise in at least one of:
feature design, progression, economy, crafting, or UGC systems
Ability to think visually—comfortable wire-framing, prototyping, and communicating in flows and mockups
Track record of translating high-level ideas into
features that ship, perform, and evolve
Creative sensibility: you think in tone, story, mood, and expression—not just mechanics
Experience collaborating with engineers and product managers to tune, test, and deliver
Startup-ready: adaptable, fast, deeply collaborative, and outcome-driven
Based in
Canada , and/or ET timezone
Familiarity with Unity, scripting tools, or light prototyping
Have prior startup experience
What It Means to Build at Storycraft This isn't just a job—it's a rare opportunity to
co-create a new category
of game at the intersection of storytelling, AI, and player expression. We're a lean, high-trust team building fast, learning constantly, and thinking long-term. That means:
You'll lead through doing.
Strategy is important, but execution is where the magic happens.
You'll be scrappy and smart.
We use AI, feedback loops, and focused iteration to do more with less.
You'll have real ownership.
You won't be "supporting" the product—you'll be
shaping
it every day.
You'll grow faster than anywhere else.
This is a career-defining opportunity to learn, stretch, and contribute at a level few companies allow.
You'll have equity with real upside.
We're building something ambitious. If we win, you win.
You'll make an impact that matters.
Players already say Storycraft "feels like magic." You'll help scale that magic into something unforgettable.
We're not looking for passengers—we're looking for
builders ,
owners , and
creative leaders
who want to leave their mark.
How to apply Write a short introductory email and tell us about yourself. Attach your resume and portfolio (or link to them), and send them to - we'll reply to every application we receive.
Your email should include links to games or systems you've designed and shipped. We love to see process work too if you have it. If your experience isn't exactly right but you still think you should work with us, go for it, you never know!
#J-18808-Ljbffr
Backed by top-tier investors who have invested in Open AI, Unity, Supercell and others, we're building a platform that reimagines storytelling as play—combining intuitive creation tools, emotionally expressive characters, and collaborative world-building.
The Role We're hiring a
Senior Systems Game Designer
who thrives at the intersection of systems and storytelling. You'll design features that feel intuitive, expressive, and alive, helping shape how players build, interact, and grow inside Storycraft.
This is a
senior individual contributor leadership role . You'll lead through hands-on design, working closely with product, engineering, AI, and art to bring new systems and experiences to life. From crafting loops to creative tools to social systems—you'll help translate vision into gameplay that players love.
We're looking for an
experienced systems design expert
with a track record of building thoughtful, emotionally engaging features, systems, and game economies that support player agency, achievement, and long-term engagement.
✅ What You'll Do
Help define short/med/long-term gameplay loops, reward structures, and core game systems
Design, prototype, and implement a wide range of game systems:
creative tools, progression systems, social play, crafting, and economy loops
Translate goals into
specs, wireframes, UX flows, and playable concepts
Partner effectively with PMs and collaborate cross-functionally to ship elegant, expressive features that support our unique game model
Infuse systems with personality and narrative hooks to support emergent storytelling
Design with player motivation and autonomy in mind—using research frameworks like
PENS/SDT
5+ years
experience designing features and systems in leading
mobile free-to-play games
Strong background in strategy, life sim, sandbox, or creativity games
AI-curious or AI-fluent : excited to explore generative tools and how they empower players
Expertise in at least one of:
feature design, progression, economy, crafting, or UGC systems
Ability to think visually—comfortable wire-framing, prototyping, and communicating in flows and mockups
Track record of translating high-level ideas into
features that ship, perform, and evolve
Creative sensibility: you think in tone, story, mood, and expression—not just mechanics
Experience collaborating with engineers and product managers to tune, test, and deliver
Startup-ready: adaptable, fast, deeply collaborative, and outcome-driven
Based in
Canada , and/or ET timezone
Familiarity with Unity, scripting tools, or light prototyping
Have prior startup experience
What It Means to Build at Storycraft This isn't just a job—it's a rare opportunity to
co-create a new category
of game at the intersection of storytelling, AI, and player expression. We're a lean, high-trust team building fast, learning constantly, and thinking long-term. That means:
You'll lead through doing.
Strategy is important, but execution is where the magic happens.
You'll be scrappy and smart.
We use AI, feedback loops, and focused iteration to do more with less.
You'll have real ownership.
You won't be "supporting" the product—you'll be
shaping
it every day.
You'll grow faster than anywhere else.
This is a career-defining opportunity to learn, stretch, and contribute at a level few companies allow.
You'll have equity with real upside.
We're building something ambitious. If we win, you win.
You'll make an impact that matters.
Players already say Storycraft "feels like magic." You'll help scale that magic into something unforgettable.
We're not looking for passengers—we're looking for
builders ,
owners , and
creative leaders
who want to leave their mark.
How to apply Write a short introductory email and tell us about yourself. Attach your resume and portfolio (or link to them), and send them to - we'll reply to every application we receive.
Your email should include links to games or systems you've designed and shipped. We love to see process work too if you have it. If your experience isn't exactly right but you still think you should work with us, go for it, you never know!
#J-18808-Ljbffr
Informations clefs
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Nom de l’entrepriseStorycraft Games Inc.
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Titre de posteSenior Systems Game Designer
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